Art
A collection of professional, personal, and exploratory 3D work. These pieces span client projects, studio collaborations, and self-directed studies across real-time and offline productions. Each project links to a breakdown with renders, wireframes, and process where available.
Aurech Production Topology
Aurech is the featured character in the first of a planned series of character vignettes for Monomyth, an original IP created by Randy Bishop.
Grimghast Armor Set
Developed for the Chimera Spartan Core introduced in Cyber Showdown III
Foundation Explorer
Created for a Unity HDRP cinematic on Qualcomm Snapdragon devices before evolving into a multi-platform technical demo.
Foundation Explorer
Created for a Unity HDRP cinematic on Qualcomm Snapdragon devices before evolving into a multi-platform technical demo.
RD-10 Beneath the Waves
A real-time 3D character developed for the ArtStation Beneath the Waves challenge and completed within one month.
Carbon Core Brawl
Real-time fighting game characters created as a technical showcase for Qualcomm Snapdragon hardware.
Valkorian Armor Set
Valkorian character armor set for BioWare's Star Wars: The Old Republic (SWTOR).
Ben
A character study inspired by the artwork of Karl Kopinski and created as part of Adam Skutt's Character Creation Course
Mindflayer
A collectible sculpture of a mindflayer, sculpted in ZBrush.
Motorola M4500X
Hard surface modeling study of the Motorola M4500X car phone.
GF721 Thermal Imager
A game-ready GF721 Thermal Imager created for my Prop Art course.
Sketchbook
A running collection of quick sculpts, class demos, studies, and experiments.