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Foundation Explorer

Created for a Unity HDRP cinematic on Qualcomm Snapdragon devices before evolving into a multi-platform technical demo.

character ZBrush Unity Unreal Engine 4 Substance Painter Marmoset Toolbag Marvelous Designer

Project Overview

This character was initially created for a real-time cinematic showcasing Unity HDRP on Qualcomm Snapdragon devices. As production evolved, the team pivoted toward a multi-platform technical demo designed to showcase the full capabilities of the hardware.

The final project included a real-time cinematic in Unity HDRP, a third-person over-the-shoulder shooter in UE4, and an AR drone experience, all connected through a shared multiplayer lobby for players to access and explore.

Detailed view of helmet and upper body design Dynamic character pose highlighting mobility Foundation Explorer showcased at Snapdragon event

Role & Responsibilities

I was responsible for all aspects of character development, including:

  • Hi-Poly - Initial cloth blockout in Marvelous Designer for simulation, followed by detailing, cleanup, and hard-surface refinement in ZBrush
  • Optimization & Retopology - Game-ready meshes and multiple LODs created in Maya for each platform experience and player controller
  • Texturing - Physically based materials authored in Substance Painter to meet platform-specific requirements
  • Engine Integration - Character implementation in both Unity HDRP and Unreal Engine 4
  • Lighting & Presentation - Final look development and presentation renders to support visual fidelity and marketing goals

I also sculpted the initial high-poly block-in for the drone backpack accessory, with final sculpt refinement and optimization completed by my colleague Michael Withem.

Original skin variant of the character Baked textures of the character Wireframe view of the character

Concept Art: Gorgio Baroni

Original concept art by Gorgio Baroni Work in progress of the high poly asset Work in progress of the legs for the high poly asset Work in progress of the drone for the high poly asset Work in progress of the Marvelous Designer sim for the torso assets Work in progress of the accessories for the high poly asset Work in progress of the Marvelous Designer outfit