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Foundation Explorer

Created for a Unity HDRP cinematic on Qualcomm Snapdragon devices before evolving into a multi-platform technical demo.

character Unity ZBrush Maya Substance Painter Marvelous Designer

Project Overview

This character was initially created for a real-time cinematic showcasing Unity HDRP on Qualcomm Snapdragon devices. As production evolved, the team pivoted toward a multi-platform technical demo designed to showcase the full capabilities of the hardware.

The final project included a real-time cinematic in Unity HDRP, a third-person over-the-shoulder shooter in UE4, and an AR drone experience, all connected through a shared multiplayer lobby for players to access and explore.

Foundation Female Explorer - Arnold Foundation Female Explorer - Full Body Main Skin Baked textures Wireframe view

Role & Responsibilities

I was responsible for all aspects of character development, including:

  • Hi-Poly - Initial cloth blockout in Marvelous Designer for simulation, followed by detailing, cleanup, and hard-surface refinement in ZBrush
  • Optimization & Retopology - Game-ready meshes and multiple LODs created in Maya for each platform experience and player controller
  • Texturing - Physically based materials authored in Substance Painter to meet platform-specific requirements
  • Engine Integration - Character implementation in both Unity HDRP and Unreal Engine 4
  • Lighting & Presentation - Final look development and presentation renders to support visual fidelity and marketing goals
High-poly sculpt 1 High-poly sculpt 2 High-poly sculpt 3 High-poly sculpt 4 Marvelous Designer cloth simulation

Concept Art: Gorgio Baroni

Concept Art