Creating Art and Educational Content.
I'm a 3D artist and educator based in San Antonio, Texas, working across real-time and offline productions while striving to create thoughtful and impactful creative instruction.
About MeStudios I've Worked With
Since beginning my professional journey in 2013, I've had the opportunity to work across a wide range of roles. From intern to art director, and many in between, it's been a rewarding path filled with opportunities to learn, grow, and collaborate with talented teams. Below are a few of the studios and creative partners I've had the pleasure of working with throughout my career.
Experience
Courses, Student Works, & Resources
Supplemental materials from my 3D Animation and Game Design courses at the University of the Incarnate Word, made public for students and anyone interested in the craft. Browse class snippets, student work from the program, and resources.
LearnCourses
Learning materials and course content spanning organic modeling, character art, environment, and production tools used in my instruction at UIW.
Student Work
Work produced by students throughout their time in my 3D Animation and Game Design classes at UIW.
Tools & Resources
Free downloads used directly in my courses, including ZBrush assets, Maya scripts, and pipeline tools.
Rethinking Rendering for Higher Education with Sony's OpenCue
Setting up Sony's OpenCue render farm for student film production at the University of the Incarnate Word.
Dev Journal
An ongoing record of projects, experiments, and technical writeups from my work in production and education. Currently documenting the design and rollout of a Sony OpenCue render farm built for student film production at UIW, covering infrastructure decisions, lessons learned, and what works for us in our university lab environment.
Log