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Valorian Armor Set

Valkorian character armor set for BioWare's Star Wars: The Old Republic (SWTOR).

character ZBrush 3ds Max Maya Substance Painter Marmoset Marvelous Designer

Project Overview

As part of the Monetization Team on Star Wars: The Old Republic at BioWare, I worked as a contract Lead Character Artist, developing character armor sets from initial modeling through final in-game implementation. Working within a version-locked 3ds Max 2012 pipeline and BioWare’s proprietary engine, I owned the full character production process, including modeling, texturing, rigging, cloth simulation setup and integration, morph support, material authoring, and final game implementation.

Valkorian Character Art Valkorian Detail View

Beyond character creation, I supported the broader production pipeline by resolving JIRA tasks across the MMO, including character deformation, skinning, and implementation fixes. I also worked with high-resolution cinematic assets from the LLM team to create optimized, game-ready versions for in-engine use. Due to the nature of production, I have limited visual documentation from my time on the project.

Valkorian Alternate Angle Valkorian In-Game