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Carbon Core Brawl

Real-time fighting game characters created as a technical showcase for Qualcomm Snapdragon hardware.

character Maya ZBrush Substance Painter Marmoset Adobe Suite Unreal Engine 5

Project Overview

These characters were created for Carbon Core: Brawl, a multiplayer demo developed at Qualcomm and showcased at CES. Balor was completed as a fully playable character and integrated into the final experience, while Mizetto was developed during production but ultimately did not make it into the demo due to time and integration constraints.

Balor

Balor final turnaround render Balor turnaround with wireframe overlay Balor turnaround with utility bakes Balor character select screen - front Balor character select screen - back Carbon Core Brawl main menu

Mizetto

Mizetto final render - front view Mizetto final render - back view