Aurech Production Topology
Aurech is the featured character in the first of a planned series of character vignettes for Monomyth, an original IP created by Randy Bishop.
character ZBrush Maya
Project Overview
For this first vignette, I developed Aurech’s production topology to support the rig created by Balazs Banyai, with a focus on clean, anatomy-driven deformation and the specific shapes Randy needed the character to achieve in animation.
The turntables below showcase the clay and wireframe passes, the hair model developed with grooming in mind, and the additional detail work completed for the teeth.
Concept Art: Randy Bishop